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Augmented Reality Sandbox
How might nostalgic, playful interactions with digital media be utilized for teaching STEM topics?

Project Details

  • Date: April 2015
  • Client: Ryerson University / TIFF Bell Lightbox

The AR Sandbox was originally created by Hiroshii Ishii out of the MIT Media Lab in 2002, and then made open-sourced by Oliver Kreylos' lab at UC Davis. Real-time topography is generated from the sand's surface, and projected directly onto the white sand — becoming a live, three-dimensional topographic map. We built this tabletop interface with the open-sourced data and software, as a pre-curser to potential adaptations for transmedia storytelling, tangible gaming, and visualizing urban community development potential. Referenced as part of my Masters research project, it was built as a means of observing embodied interactions within a STEM learning context, in an effort to understand how to similarly design multisensory interactives for a cultural history application.


AR Sandbox

Installation as part of TIFF's digiPlayspace exhibit, in 2016.

AR Sandbox

AR Sandbox

AR Sandbox

The AR Sandbox also travelled temporarily to the Royal Ontario Museum, to complement a short-term display of a Mars Rover prototype.

AR Sandbox

The project now lives at Ryerson University, within the Digital Media Experience Lab.