The AR Sandbox was originally created by Hiroshii Ishii out of the MIT Media Lab in 2002, and then made open-sourced by Oliver Kreylos' lab at UC Davis. Real-time topography is generated from the sand's surface, and projected directly onto the white sand — becoming a live, three-dimensional topographic map. We built this tabletop interface with the open-sourced data and software, as a pre-curser to adaptations for transmedia storytelling, tangible gaming, and visualizing urban development and planning. Funded in part through my Masters research, it was built as a means of observing embodied interactions within a STEM learning context, in an effort to understand how to similarly design multisensory interactives for a cultural history application.
Installation as part of TIFF's digiPlayspace exhibit, in 2016.
The AR Sandbox also travelled temporarily to the Royal Ontario Museum, to complement a short-term display of a Mars Rover prototype.
The project now lives at Ryerson University, within the Digital Media Experience Lab.